Quake2 Quality Test 

Screen mode:    6 
Full screen:    1 
Map:            command 
Game version:   3.20 x86 Oct 16 1998 Win32 RELEASE 
Video driver:   gl 
OpenGL strings: 
GL_VENDOR: Real3D
GL_RENDERER: Starfighter
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_EXT_bgra GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_KTX_buffer_region GL_WIN_swap_hint 

Game variables: 
   - in_initjoy "1"
   - in_initmouse "1"
     v_centerspeed "500"
     v_centermove "0.15"
     joy_yawsensitivity "-1"
     joy_pitchsensitivity "1"
     joy_upsensitivity "-1"
     joy_sidesensitivity "-1"
     joy_forwardsensitivity "-1"
     joy_yawthreshold "0.15"
     joy_pitchthreshold "0.15"
     joy_upthreshold "0.15"
     joy_sidethreshold "0.15"
     joy_forwardthreshold "0.15"
     joy_advaxisv "0"
     joy_advaxisu "0"
     joy_advaxisr "0"
     joy_advaxisz "0"
     joy_advaxisy "0"
     joy_advaxisx "0"
     joy_advanced "0"
     joy_name "joystick"
     m_filter "0"
 U   spectator "0"
 U   password ""
     rcon_address ""
     cl_timeout "120"
     cl_showmiss "0"
     cl_shownet "0"
     cl_anglespeedkey "1.5"
     cl_pitchspeed "150"
     cl_yawspeed "140"
     cl_sidespeed "200"
     cl_forwardspeed "200"
     cl_upspeed "200"
     cl_maxfps "90"
     cl_predict "1"
     cl_autoskins "0"
     cl_noskins "0"
     cl_footsteps "1"
     cl_gun "1"
     cl_entities "1"
     cl_particles "1"
     cl_lights "1"
     cl_blend "1"
     cl_nodelta "0"
     cd_looptrack "11"
     cd_loopcount "4"
     graphshift "0"
     graphscale "1"
     graphheight "32"
     debuggraph "0"
     timegraph "0"
     netgraph "0"
     scr_printspeed "8"
     scr_centertime "2.5"
     scr_showpause "1"
     scr_showturtle "0"
     scr_conspeed "3"
     cl_stats "0"
     cl_testlights "0"
     cl_testentities "0"
     cl_testparticles "0"
     cl_testblend "0"
     s_wavonly "0"
     s_testsound "0"
     s_show "0"
     s_initsound "1"
     intensity "2"
     scr_drawall "0"
     cl_stereo "0"
     gl_saturatelighting "0"
     gl_drawbuffer "GL_BACK"
     gl_lockpvs "0"
*    gl_texturesolidmode "default"
*    gl_texturealphamode "default"
     gl_monolightmap "0"
     gl_playermip "0"
     gl_flashblend "0"
     gl_polyblend "1"
     gl_cull "1"
     gl_clear "0"
     gl_ztrick "0"
     gl_showtris "0"
     gl_skymip "0"
     gl_picmip "0"
     gl_round_down "1"
     gl_nobind "0"
     gl_dynamic "1"
     gl_lightmap "0"
     gl_bitdepth "0"
     gl_log "0"
     gl_allow_software "0"
     gl_nosubimage "0"
     r_lightlevel "0"
     r_speeds "0"
     r_lerpmodels "1"
     r_nocull "0"
     r_novis "0"
     r_drawworld "1"
     r_drawentities "1"
     r_fullbright "0"
     r_norefresh "0"
     con_notifytime "3"
     public "0"
   L sv_airaccelerate "0"
     sv_noreload "0"
*    allow_download_maps "1"
*    allow_download_sounds "1"
*    allow_download_models "1"
*    allow_download_players "0"
*    allow_download "1"
     sv_enforcetime "0"
     timedemo "0"
     paused "0"
     showclamp "0"
     zombietime "2"
     timeout "125"
  SL maxclients "1"
  S- protocol "34"
  SL cheats "0"
  S  timelimit "0"
  S  fraglimit "0"
  S  dmflags "16"
   L coop "0"
   L deathmatch "0"
     skill "1"
     rcon_password ""
   - qport "47935"
     showdrop "0"
     showpackets "0"
     net_shownet "0"
   - noipx "0"
   - noudp "0"
  S- version "3.20 x86 Oct 16 1998 Win32 RELEASE"
   - dedicated "0"
     showtrace "0"
     logfile "1"
     fixedtime "0"
     timescale "1"
     developer "0"
     log_stats "0"
     host_speeds "0"
* S  hostname "noname"
*    sv_reconnect_limit "3"
*    vid_ref "gl"
*    vid_xpos "3"
*    vid_ypos "22"
*    vid_gamma "1"
     sw_allow_modex "1"
*    sw_stipplealpha "0"
     sw_mode "0"
*    s_volume "0.7"
*    s_khz "11"
*    s_loadas8bit "1"
*    s_mixahead "0.2"
*    s_primary "0"
*    cd_nocd "0"
*    adr0 ""
*    adr1 ""
*    adr2 ""
*    adr3 ""
*    adr4 ""
*    adr5 ""
*    adr6 ""
*    adr7 ""
*    adr8 ""
*    cl_stereo_separation "0.4"
*    freelook "0"
*U   rate "25000"
*U   msg "1"
*U   fov "90"
*U   gender "male"
*    gender_auto "1"
*    cl_vwep "1"
*    in_mouse "1"
*    in_joystick "0"
     g_select_empty "0"
*    gl_driver "opengl32"
*    gl_ext_palettedtexture "1"
*    gl_finish "0"
*    gl_particle_min_size "2"
*    gl_particle_max_size "40"
*    gl_particle_size "40"
*    gl_particle_att_a "0.01"
*    gl_particle_att_b "0.0"
*    gl_particle_att_c "0.01"
*    gl_modulate "1"
*    gl_shadows "0"
*    gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
*    gl_vertex_arrays "0"
*    gl_ext_swapinterval "1"
*    gl_ext_multitexture "1"
*    gl_ext_pointparameters "1"
*    gl_ext_compiled_vertex_array "1"
*    gl_swapinterval "1"
*    gl_3dlabs_broken "1"
*U   skin "male/grunt"
*U   name "Player"
*    lookstrafe "0"
*    lookspring "1"
     m_side "0.8"
     m_forward "1"
     m_yaw "0.022"
*    m_pitch "0.022"
*U   hand "0"
*    cl_run "0"
*    crosshair "1"
*    sensitivity "3"
*    win_noalttab "0"
*    viewsize "100"
  SL game ""
   - cddir ""
   - basedir "."
*    vid_fullscreen "1"
*    gl_mode "6"
     map "command"
217 cvars

==== InitGame ====
------- Server Initialization -------
68 entities inhibited
9 teams with 27 entities
-------------------------------------
------- Loading ref_gl.dll -------
ref_gl version: GL 0.01
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop display depth of 16
...calling CDS: ok
Creating DS buffers
...using secondary sound buffer
GL PFD: color(16-bits) Z(16-bit)
GL_VENDOR: Real3D
GL_RENDERER: Starfighter
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_EXT_bgra GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_KTX_buffer_region GL_WIN_swap_hint 
...allowing CDS
...GL_EXT_compiled_vertex_array not found
...WGL_EXT_swap_control not found
...using GL_EXT_point_parameters
...using GL_EXT_shared_texture_palette
...GL_SGIS_multitexture not found
------------------------------------
loopback: client_connect




Launch Command
Refusing to download a path with ..
Refusing to download a path with ..
Map: command
                                     
pics
                                     
maps/command.bsp
                                     
models/weapons/v_blast/tris.md2
                                     
#w_blaster.md2
                                     
#w_shotgun.md2
                                     
#w_sshotgun.md2
                                     
#w_machinegun.md2
                                     
#w_chaingun.md2
                                     
#a_grenades.md2
                                     
#w_glauncher.md2
                                     
#w_rlauncher.md2
                                     
#w_hyperblaster.md2
                                     
#w_railgun.md2
                                     
#w_bfg.md2
                                     
models/objects/gibs/sm_meat/tris.md2
                                     
models/objects/gibs/arm/tris.md2
                                     
models/objects/gibs/bone/tris.md2
                                     
models/objects/gibs/bone2/tris.md2
                                     
models/objects/gibs/chest/tris.md2
                                     
models/objects/gibs/skull/tris.md2
                                     
models/objects/gibs/head2/tris.md2
                                     
models/objects/debris1/tris.md2
                                     
models/objects/debris2/tris.md2
                                     
models/objects/black/tris.md2
                                     
models/items/healing/large/tris.md2
                                     
models/items/armor/combat/tris.md2
                                     
models/items/ammo/bullets/medium/tris
                                     
models/deadbods/dude/tris.md2
                                     
models/ships/viper/tris.md2
                                     
models/items/ammo/shells/medium/tris.
                                     
models/items/ammo/slugs/medium/tris.m
                                     
models/items/ammo/rockets/medium/tris
                                     
models/items/ammo/grenades/medium/tri
                                     
models/weapons/v_handgr/tris.md2
                                     
models/items/ammo/cells/medium/tris.m
                                     
models/monsters/gladiatr/tris.md2
                                     
models/items/healing/medium/tris.md2
                                     
models/items/healing/stimpack/tris.md
                                     
models/monsters/float/tris.md2
                                     
models/monsters/tank/tris.md2
                                     
models/weapons/g_bfg/tris.md2
                                     
models/weapons/v_bfg/tris.md2
                                     
sprites/s_bfg1.sp2
                                     
sprites/s_bfg2.sp2
                                     
sprites/s_bfg3.sp2
                                     
models/objects/debris3/tris.md2
                                     
models/objects/barrels/tris.md2
                                     
models/items/armor/shield/tris.md2
                                     
models/monsters/bitch/tris.md2
                                     
models/monsters/soldier/tris.md2
                                     
models/objects/laser/tris.md2
                                     
models/monsters/gunner/tris.md2
                                     
images
                                     
client 0
                                     
sky
                                     
Wrote quake00.tga
==== ShutdownGame ====