maya50.config.system_id = Fujitsu Siemens CELSIUS R630 3.6 GHz NVIDIA Quadro FX3400 maya50.config.system_id.short = Fujitsu Siemens CELSIUS R630 3.6 GHz NVIDIA Quadro FX3400 maya50.config.hw.cpu = Intel Xeon 3.6 GHz, Intel EM64T maya50.config.hw.num_cpus = 1 maya50.config.hw.l1_cache = 12 K (u-code) / 16 K (D) maya50.config.hw.l2_cache = 1024 K maya50.config.hw.l3_cache = 0 maya50.config.hw.memory = 4 GB PC2-3200 DDR2 SDRAM maya50.config.hw.page_size = 4096 maya50.config.graphics.accelerator = nVIDIA Quadro FX3400 maya50.config.graphics.color_depth = 32 bits maya50.config.graphics.overlay_underlay = 16/0 + 16/0 bits maya50.config.graphics.depth_buffer = 24 bits maya50.config.graphics.stencil_buffer = 8 bits maya50.config.graphics.accum_buffer = 0 bits maya50.config.graphics.other_buffer = 0 bits maya50.config.graphics.dl_memory = Virtual maya50.config.graphics.texture_memory = Unified maya50.config.graphics.display_model = Fujitsu Siemens Monitor CRT 17" SCENICVIEW B772-1 maya50.config.graphics.screen_width = 1280 maya50.config.graphics.screen_height = 1024 maya50.config.graphics.display_size = 17inch maya50.config.graphics.refresh_rate = 75 Hz maya50.config.graphics.swap_on_retrace = Off maya50.config.disk.size = 36 GB maya50.config.disk.model = Fujitsu MAP3367NP maya50.config.disk.RPM = 10000 maya50.config.disk.interface = SCSI Ultra 320 maya50.config.disk.controller = integrated maya50.config.sw.os_version = Microsoft Windows XP Professional SP1 maya50.config.sw.os = Microsoft Windows XP maya50.config.sw.windows_system = Windows maya50.config.sw.api_vendor = NVIDIA CORPORATION maya50.config.sw.api_version = OpenGL 1.5.2 maya50.config.sw.api_extensions = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint maya50.config.sw.graphics_driver = 6.14.10.6573 maya50.config.sw.app_version = 5.0 maya50.config.sw.app_build = 200304010010 maya50.config.submission_date = Aug 20 2004 maya50.config.test_date = Aug 2004 maya50.config.submittor = Fujitsu Siemens maya50.config.availability = Aug 2004 maya50.config.price = €5,643 (as of 9/29/2004) (street) (includes monitor) maya50.config.comment0 = For information about Fujitsu Siemens Computers in your country please see: http://www.fujitsu-siemens.com/countries maya50.config.comment1 = OpenGL configuration was set to Maya maya50.config.submissiontype = Single Supplier maya50.result.score = 3.45 maya50.result.CPU_composite = 2.14 maya50.result.I/O_composite = 2.56 maya50.result.GFX_composite = 4.12 maya50.result.werewolf.project.time = 4.59 maya50.result.werewolf.gfx.wireframe.time = 4.58 maya50.result.werewolf.gfx.smoothshaded.time = 6.46 maya50.result.werewolf.texturedownload.time = 13.11 maya50.result.werewolf.gfx.textured.time = 8.34 maya50.result.werewolf.gfx.texturedselected.time = 10.26 maya50.result.werewolf.gfxtexturedhilited.time = 13.99 maya50.result.hand.project.time = 28.55 maya50.result.hand.gfx.wireframe.time = 1.10 maya50.result.hand.gfx.smoothshaded.time = 5.08 maya50.result.hand.texturedownload.time = 0.07 maya50.result.hand.gfx.textured.time = 5.08 maya50.result.hand.gfx.texturedselected.time = 6.09 maya50.result.hand.gfxtexturedhilited.time = 6.31 maya50.result.insect.project.time = 2.94 maya50.result.insect.gfx.wireframe.time = 37.21 maya50.result.insect.gfx.smoothshaded.time = 69.06 maya50.result.insect.texturedownload.time = 6.07 maya50.result.insect.gfx.textured.time = 119.45 maya50.result.insect.gfx.texturedselected.time = 131.05 maya50.result.insect.gfxtexturedhilited.time = 140.56 maya50.result.squid.project.time = 2.92 maya50.result.squid.gfx.wireframe.time = 6.44 maya50.result.squid.gfx.smoothshaded.time = 10.87 maya50.result.squid.texturedownload.time = 24.96 maya50.result.squid.gfx.textured.time = 14.62 maya50.result.squid.gfx.texturedselected.time = 15.93 maya50.result.squid.gfxtexturedhilited.time = 17.27 maya50.result.handdef.project.time = 29.05 maya50.result.handdef.cpu.deformation.time = 1284.95