!--------------------------------------------------------------------!
! Configuration Data -- edit as required !
! !
! Multiple-line values may be entered by appending !
! sequential numerals to the key, starting from 0, !
! like this: !
! 3dsmax.config.comment0 = First comment line !
! 3dsmax.config.comment1 = Second comment line !
!--------------------------------------------------------------------!
3dsmax.config.system_id = Fujitsu Siemens CELSIUS R540 Xeon X5355 2.66 GHz nVIDIA Quadro FX 3500
3dsmax.config.system_id.short = Fujitsu Siemens CELSIUS R540 Xeon X5355 2.66 GHz nVIDIA Quadro FX 3500
3dsmax.config.hw.cpu = Intel Xeon Processor X5355, 2.66 GHz, 2x4MB L2, 1333MHz FSB
3dsmax.config.hw.num_populated_processor_sockets = 2
3dsmax.config.hw.cores_per_processor_socket = 4
3dsmax.config.hw.l1_cache_per_core = 32k (I) / 32k (D)
3dsmax.config.hw.l2_cache_per_socket = 4096k
3dsmax.config.hw.l3_cache_per_socket = 0
3dsmax.config.hw.memory = 4096MB 667MHz DDR2 ECC FBD (4 x 1GB)
3dsmax.config.hw.memory_configuration = 4 x 1024MB DIMMs
3dsmax.config.hw.page_size = 4096
3dsmax.config.graphics.accelerator = nVIDIA Quadro FX 3500
3dsmax.config.graphics.memory = 256MB
3dsmax.config.graphics.display_model = Fujitsu Siemens SCENICVIEW A17-2
3dsmax.config.graphics.screen_width = 1280
3dsmax.config.graphics.screen_height = 1024
3dsmax.config.graphics.display_size = 17"
3dsmax.config.graphics.refresh_rate = N/A
3dsmax.config.graphics.swap_on_retrace = Off
3dsmax.config.disk.size = 73GB
3dsmax.config.disk.model = Seagate Cheetah SAS Model:ST37345SS
3dsmax.config.disk.RPM = 15,000
3dsmax.config.disk.interface = SAS
3dsmax.config.disk.controller = LSI Logic SAS3041E-FSC
3dsmax.config.sw.os_version = Service Pack 2
3dsmax.config.sw.os = Microsoft Windows XP Pro
3dsmax.config.sw.windows_system = Windows
3dsmax.config.sw.api_vendor = NVIDIA CORPORATION
3dsmax.config.sw.api_version = 2.1.1
3dsmax.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packeGL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
3dsmax.config.sw.graphics_driver = 160.02
3dsmax.config.sw.app_version = 8
3dsmax.config.sw.app_build = Service Pack 3
3dsmax.config.submission_date = 06/08/2007
3dsmax.config.test_date = 06/05/2007
3dsmax.config.submitter = Fujitsu Siemens Computers
3dsmax.config.availability = Dec 2006
3dsmax.config.price = €6,527.00 (as of 06-08-2007)(includes monitor)
3dsmax.config.comment = Display applet set to 3dsmax setting. Maxtreme 8.00.03 installed, available at the nvidia website.This platform is available in Europe through the reseller channel.To locate a reseller in your country please click here.For more information on Fujitsu Siemens workstation products click here.The graphics driver is available from the Fujitsu Siemens support website.
3dsmax.config.submissiontype = Single Supplier
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! Score Data !
!------------------------------------------------------!
3dsmax.result.OGL.wireframe.graphics = 3.99
3dsmax.result.OGL.mixed.wire.shaded.graphics = 3.40
3dsmax.result.OGL.shaded.graphics = 4.00
3dsmax.result.OGL.graphics.texture_light_blending = 2.44
3dsmax.result.OGL.inverse_kinematics = 2.14
3dsmax.result.OGL.objectcreation_editing_manipulation = 2.44
3dsmax.result.OGL.scenecreation_manipulation = 2.48
3dsmax.result.OGL.CPUrendering = 9.51
3dsmax.result.OGL.graphics = 3.08
3dsmax.result.OGL.hardwareShaders = N/A
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! END !
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