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SPECapc SM for 3ds max 8 TM
Benchmark Results Summary
APC Report Summary (By Vendor), REVISION 20060719
Copyright © 2006-2007 Standard Performance Evaluation Corporation


HP xw4400 Workstation 2.93GHz nVIDIA Quadro FX 3500
Submitted by:   HP
Rendering Composite: 4.39
Graphics Composite: 3.71
Shaders Composite: N/A
Wireframe Graphics: 4.85
Shaded Graphics: 4.59
Graphics/Texturing/Lighting/Blending: 2.94
Inverse Kinematics: 3.23
Object Creation/Editing/Manipulation: 3.47
Scene Creation/Manipulation: 3.06
Submission Date: 08/04/2006
Test Date: 07/2006
Availability Date: 08/07/2006
Price: $3,387 (as of 08/07/2006)(list)(includes monitor)
Submission Type: single supplier

Graphics Hardware Configuration
Graphics Accelerator nVIDIA Quadro FX 3500
Graphics Driver 84.80
Total Graphics Memory 256MB
System Hardware Configuration
CPU Type Intel Core2 Extreme Processor X6800, 2.93 GHz, 4MB L2, 1066MHz
Number of Populated Processor Sockets 1
Processor Cores Per Socket 2
Memory Configuration 2GB 667MHz DDR2 ECC (4 x 512MB)
4 x 512MB DIMMs
Page Size 4096
Primary Cache (KB) Per Core 32k (I) / 32k (D)
Secondary Cache (KB) Per Socket 4096k
Tertiary Cache (KB) Per Socket 0
Disk Size (GB) 80GB
Disk Manuf / Model Western Digital WD800JD
Disk RPM 7200
Disk Interface SATA 3GB/s
Disk Controller (opt) integrated
Display Hardware Configuration
Manufacturer/Model HP V7650
Resolution 1280 x 1024
Size/Type 17"
Refresh Rate 75Hz
Swap on Vertical Retrace off
System Software Configuration
Operating System Microsoft Windows XP Pro SP2
Window System Windows
Application Version 8 Service Pack 3
API Vendor/Version NVIDIA CORPORATION 2.0.1
API Extensions GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
Comments
Driver set to "3d studio max" profile. Maxtreme 8.00.03 installed, available from nvidia's website. System can be ordered from HP's web-site (click here) or from an HP workstations sales representative. Driver can be downloaded from HP's website (click here).

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